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import bindAll from 'lodash.bindall';
import React from 'react';
import {intlShape, injectIntl} from 'react-intl';
import {activateTab, COSTUMES_TAB_INDEX, BLOCKS_TAB_INDEX} from '../reducers/editor-tab';
import {setReceivedBlocks} from '../reducers/hovered-target';
import {setRestore} from '../reducers/restore-deletion';
import DragConstants from '../lib/drag-constants';
import TargetPaneComponent from '../components/target-pane/target-pane.jsx';
import spriteLibraryContent from '../lib/libraries/sprites.json';
import {handleFileUpload, spriteUpload} from '../lib/file-uploader.js';
import sharedMessages from '../lib/shared-messages';
import {emptySprite} from '../lib/empty-assets';
import {highlightTarget} from '../reducers/targets';
class TargetPane extends React.Component {
constructor (props) {
super(props);
bindAll(this, [
'handleActivateBlocksTab',
'handleBlockDragEnd',
'handleChangeSpriteRotationStyle',
'handleChangeSpriteSize',
'handleChangeSpriteVisibility',
'handleSelectSprite',
'handleSurpriseSpriteClick',
'handlePaintSpriteClick',
'handleFileUploadClick',
'handleSpriteUpload',
'setFileInput'
componentDidMount () {
this.props.vm.addListener('BLOCK_DRAG_END', this.handleBlockDragEnd);
}
componentWillUnmount () {
this.props.vm.removeListener('BLOCK_DRAG_END', this.handleBlockDragEnd);
}
handleChangeSpriteDirection (direction) {
this.props.vm.postSpriteInfo({direction});
handleChangeSpriteRotationStyle (rotationStyle) {
this.props.vm.postSpriteInfo({rotationStyle});
}
handleChangeSpriteName (name) {
this.props.vm.renameSprite(this.props.editingTarget, name);
handleChangeSpriteSize (size) {
this.props.vm.postSpriteInfo({size});
handleChangeSpriteVisibility (visible) {
this.props.vm.postSpriteInfo({visible});
const restoreSprite = this.props.vm.deleteSprite(id);
const restoreFun = () => restoreSprite().then(this.handleActivateBlocksTab);
this.props.dispatchUpdateRestore({
restoreFun: restoreFun,
deletedItem: 'Sprite'
});
handleDuplicateSprite (id) {
this.props.vm.duplicateSprite(id);
}
handleExportSprite (id) {
const spriteName = this.props.vm.runtime.getTargetById(id).getName();
const saveLink = document.createElement('a');
document.body.appendChild(saveLink);
this.props.vm.exportSprite(id).then(content => {
const filename = `${spriteName}.sprite3`;
// Use special ms version if available to get it working on Edge.
if (navigator.msSaveOrOpenBlob) {
navigator.msSaveOrOpenBlob(content, filename);
return;
}
const url = window.URL.createObjectURL(content);
saveLink.href = url;
saveLink.download = filename;
saveLink.click();
window.URL.revokeObjectURL(url);
document.body.removeChild(saveLink);
});
}
handleSelectSprite (id) {
this.props.vm.setEditingTarget(id);
this.props.onHighlightTarget(id, Date.now());
handleSurpriseSpriteClick () {
const item = spriteLibraryContent[Math.floor(Math.random() * spriteLibraryContent.length)];
this.props.vm.addSprite(JSON.stringify(item.json))
.then(this.handleActivateBlocksTab);
}
handlePaintSpriteClick () {
const formatMessage = this.props.intl.formatMessage;
const emptyItem = emptySprite(
formatMessage(sharedMessages.sprite, {index: 1}),
formatMessage(sharedMessages.pop),
formatMessage(sharedMessages.costume, {index: 1})
);
this.props.vm.addSprite(JSON.stringify(emptyItem)).then(() => {
setTimeout(() => { // Wait for targets update to propagate before tab switching
this.props.onActivateTab(COSTUMES_TAB_INDEX);
handleActivateBlocksTab () {
this.props.onActivateTab(BLOCKS_TAB_INDEX);
}
this.props.vm.addSprite(spriteJSONString)
.then(this.handleActivateBlocksTab);
}
handleFileUploadClick () {
this.fileInput.click();
}
handleSpriteUpload (e) {
const storage = this.props.vm.runtime.storage;
const costumeSuffix = this.props.intl.formatMessage(sharedMessages.costume, {index: 1});
handleFileUpload(e.target, (buffer, fileType, fileName) => {
spriteUpload(buffer, fileType, fileName, storage, this.handleNewSprite, costumeSuffix);
});
}
setFileInput (input) {
this.fileInput = input;
}
handleBlockDragEnd (blocks) {
if (this.props.hoveredTarget.sprite && this.props.hoveredTarget.sprite !== this.props.editingTarget) {
this.props.vm.shareBlocksToTarget(blocks, this.props.hoveredTarget.sprite, this.props.editingTarget);
this.props.onReceivedBlocks(true);
}
}
const {sprite: targetId} = this.props.hoveredTarget;
if (dragInfo.dragType === DragConstants.SPRITE) {
// Add one to both new and target index because we are not counting/moving the stage
this.props.vm.reorderTarget(dragInfo.index + 1, dragInfo.newIndex + 1);
} else if (dragInfo.dragType === DragConstants.BACKPACK_SPRITE) {
// TODO storage does not have a way of loading zips right now, and may never need it.
// So for now just grab the zip manually.
fetch(dragInfo.payload.bodyUrl)
.then(response => response.arrayBuffer())
.then(sprite3Zip => this.props.vm.addSprite(sprite3Zip));
} else if (targetId) {
// Something is being dragged over one of the sprite tiles or the backdrop.
// Dropping assets like sounds and costumes duplicate the asset on the
// hovered target. Shared costumes also become the current costume on that target.
// However, dropping does not switch the editing target or activate that editor tab.
// This is based on 2.0 behavior, but seems like it keeps confusing switching to a minimum.
// it allows the user to share multiple things without switching back and forth.
if (dragInfo.dragType === DragConstants.COSTUME) {
this.props.vm.shareCostumeToTarget(dragInfo.index, targetId);
} else if (targetId && dragInfo.dragType === DragConstants.SOUND) {
this.props.vm.shareSoundToTarget(dragInfo.index, targetId);
} else if (dragInfo.dragType === DragConstants.BACKPACK_COSTUME) {
// In scratch 2, this only creates a new sprite from the costume.
// We may be able to handle both kinds of drops, depending on where
// the drop happens. For now, just add the costume.
this.props.vm.addCostume(dragInfo.payload.body, {
name: dragInfo.payload.name
}, targetId);
} else if (dragInfo.dragType === DragConstants.BACKPACK_SOUND) {
this.props.vm.addSound({
md5: dragInfo.payload.body,
name: dragInfo.payload.name
}, targetId);
const {
onActivateTab, // eslint-disable-line no-unused-vars
onReceivedBlocks, // eslint-disable-line no-unused-vars
onHighlightTarget, // eslint-disable-line no-unused-vars
dispatchUpdateRestore, // eslint-disable-line no-unused-vars
onChangeSpriteDirection={this.handleChangeSpriteDirection}
onChangeSpriteName={this.handleChangeSpriteName}
onChangeSpriteRotationStyle={this.handleChangeSpriteRotationStyle}
onChangeSpriteSize={this.handleChangeSpriteSize}
onChangeSpriteVisibility={this.handleChangeSpriteVisibility}
onChangeSpriteX={this.handleChangeSpriteX}
onChangeSpriteY={this.handleChangeSpriteY}
onDeleteSprite={this.handleDeleteSprite}
onDuplicateSprite={this.handleDuplicateSprite}
onExportSprite={this.handleExportSprite}
onPaintSpriteClick={this.handlePaintSpriteClick}
onSurpriseSpriteClick={this.handleSurpriseSpriteClick}
/>
);
}
}
const {
onSelectSprite, // eslint-disable-line no-unused-vars
} = TargetPaneComponent.propTypes;
TargetPane.propTypes = {
editingTarget: state.scratchGui.targets.editingTarget,
hoveredTarget: state.scratchGui.hoveredTarget,
sprites: Object.keys(state.scratchGui.targets.sprites).reduce((sprites, k) => {
let {direction, size, x, y, ...sprite} = state.scratchGui.targets.sprites[k];
if (typeof direction !== 'undefined') direction = Math.round(direction);
if (typeof x !== 'undefined') x = Math.round(x);
if (typeof y !== 'undefined') y = Math.round(y);
if (typeof size !== 'undefined') size = Math.round(size);
sprites[k] = {...sprite, direction, size, x, y};
stage: state.scratchGui.targets.stage,
raiseSprites: state.scratchGui.blockDrag,
spriteLibraryVisible: state.scratchGui.modals.spriteLibrary
});
const mapDispatchToProps = dispatch => ({
onNewSpriteClick: e => {
e.preventDefault();
dispatch(openSpriteLibrary());
},
onRequestCloseSpriteLibrary: () => {
dispatch(closeSpriteLibrary());
onActivateTab: tabIndex => {
dispatch(activateTab(tabIndex));
},
onReceivedBlocks: receivedBlocks => {
dispatch(setReceivedBlocks(receivedBlocks));
},
dispatchUpdateRestore: restoreState => {
dispatch(setRestore(restoreState));
},
onHighlightTarget: (id, time) => {
dispatch(highlightTarget(id, time));
export default injectIntl(connect(