import OpcodeLabels from './opcode-labels.js'; const isUndefined = a => typeof a === 'undefined'; /** * Convert monitors from VM format to what the GUI needs to render. * - Convert opcode to a label and a category * @param {string} block.id - The id of the monitor block * @param {string} block.spriteName - Present only if the monitor applies only to the sprite * with given target ID. The name of the target sprite when the monitor was created * @param {string} block.opcode - The opcode of the monitor * @param {object} block.params - Extra params to the monitor block * @param {string|number|Array} block.value - The monitor value * @param {VirtualMachine} block.vm - the VM instance which owns the block * @return {object} The adapted monitor with label and category */ export default function ({id, spriteName, opcode, params, value, vm}) { // Extension monitors get their labels from the Runtime through `getLabelForOpcode`. // Other monitors' labels are hard-coded in `OpcodeLabels`. let {label, category, labelFn} = (vm && vm.runtime.getLabelForOpcode(opcode)) || OpcodeLabels.getLabel(opcode); // Use labelFn if provided for dynamic labelling (e.g. variables) if (!isUndefined(labelFn)) label = labelFn(params); // Append sprite name for sprite-specific monitors if (spriteName) { label = `${spriteName}: ${label}`; } // If value is a number, round it to six decimal places if (typeof value === 'number') { value = Number(value.toFixed(6)); } // Turn the value to a string, for handle boolean values if (typeof value === 'boolean') { value = value.toString(); } // Lists can contain booleans, which should also be turned to strings if (Array.isArray(value)) { value = value.map(item => item.toString()); } return {id, label, category, value}; }