import OpcodeLabels from './opcode-labels.js'; const PADDING = 5; const MONITOR_HEIGHT = 23; const isUndefined = a => typeof a === 'undefined'; /** * Convert monitors from VM format to what the GUI needs to render. * - Convert opcode to a label and a category * - Add missing XY position data if needed * @param {object} block - The monitor block * @param {string} block.id - The id of the monitor block * @param {number} block.index - The index of the monitor * @param {string} block.opcode - The opcode of the monitor * @param {object} block.params - Extra params to the monitor block * @param {string} block.value - The monitor value * @param {number} x - The monitor x position * @param {number} y - The monitor y position * @return {object} The adapted monitor with label and category */ export default function ({id, index, opcode, params, value, x, y}) { let {label, category, labelFn} = OpcodeLabels(opcode); // Use labelFn if provided for dynamic labelling (e.g. variables) if (!isUndefined(labelFn)) label = labelFn(params); // Simple layout if x or y are undefined // @todo scratch2 has a more complex layout behavior we may want to adopt // @todo e.g. this does not work well when monitors have already been moved if (isUndefined(x)) x = PADDING; if (isUndefined(y)) y = PADDING + (index * (PADDING + MONITOR_HEIGHT)); return {id, label, category, value, x, y}; }