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  1. Oct 08, 2018
  2. Sep 18, 2018
  3. Sep 14, 2018
  4. Aug 30, 2018
  5. Aug 28, 2018
  6. Aug 16, 2018
  7. May 01, 2018
    • chrisgarrity's avatar
      Player mode (#1909) · be208ba1
      chrisgarrity authored
      * Player mode
      
      Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly.
      
      Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor).
      
      - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) 
      - Added `!isPlayerOnly` to the conditions for draggable sprites
      - rewrote player example to use player mode.
      Unverified
      be208ba1
  8. Nov 20, 2017
  9. Nov 14, 2017
  10. Nov 03, 2017
  11. Jul 21, 2017
  12. Jun 30, 2017
  13. May 24, 2017
    • Christopher Willis-Ford's avatar
      Asset load: use asset's data format, not default · ff516c14
      Christopher Willis-Ford authored
      When loading an asset, construct the URL not by using the default data
      type of the type of asset being loaded, but the actual data type of the
      skeleton asset passed in. This allows the asset requestor to override
      the data format, for example when loading a JPEG-format backdrop.
      ff516c14
  14. Apr 20, 2017
  15. Mar 20, 2017
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