- May 21, 2018
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chrisgarrity authored
* Export initial states for each reducer * combine all gui reducers (excludes scratchPaint and intl) * combine all initial states to create default guiState for preloading in www * expect all of the gui state to be accessible at `state.scratchGui`
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- Apr 30, 2018
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Paul Kaplan authored
Prevent crashes resulting from the editing target not being on the target list.
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- Jul 21, 2017
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Paul Kaplan authored
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- May 12, 2017
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Ray Schamp authored
Thanks @paulkaplan
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Ray Schamp authored
This reduces the complexity of the reducer, as well as how frequently it's run. The VM will emit a targets update after a step if any target info has changed.
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- Mar 02, 2017
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Ray Schamp authored
These aren't necessary to update in realtime, so throttle them to once every 30ms
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- Mar 01, 2017
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Ray Schamp authored
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- Dec 05, 2016
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Ray Schamp authored
Add a new stage selection component that displays the stage separately from the sprite list.
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- Dec 03, 2016
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Ray Schamp authored
In preparation to split the sprites from the stage, start managing the target list state in a single place.
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