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  1. May 01, 2018
    • chrisgarrity's avatar
      Player mode (#1909) · be208ba1
      chrisgarrity authored
      * Player mode
      
      Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly.
      
      Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor).
      
      - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) 
      - Added `!isPlayerOnly` to the conditions for draggable sprites
      - rewrote player example to use player mode.
      be208ba1
  2. Nov 20, 2017
  3. Nov 14, 2017
  4. Nov 03, 2017
  5. Jul 21, 2017
  6. Jun 30, 2017
  7. May 24, 2017
    • Christopher Willis-Ford's avatar
      Asset load: use asset's data format, not default · ff516c14
      Christopher Willis-Ford authored
      When loading an asset, construct the URL not by using the default data
      type of the type of asset being loaded, but the actual data type of the
      skeleton asset passed in. This allows the asset requestor to override
      the data format, for example when loading a JPEG-format backdrop.
      ff516c14
  8. Apr 20, 2017
  9. Mar 20, 2017
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