- May 01, 2018
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chrisgarrity authored
* Player mode Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly. Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor). - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) - Added `!isPlayerOnly` to the conditions for draggable sprites - rewrote player example to use player mode.
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- Nov 20, 2017
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Eric Rosenbaum authored
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- Nov 14, 2017
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Eric Rosenbaum authored
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- Nov 03, 2017
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Ray Schamp authored
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Ray Schamp authored
This way the instance can be reused, which allows access to non-deprecated `DataFormat` and `AssetType`.
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- Jul 21, 2017
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Paul Kaplan authored
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- Jun 30, 2017
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Paul Kaplan authored
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- May 24, 2017
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Christopher Willis-Ford authored
When loading an asset, construct the URL not by using the default data type of the type of asset being loaded, but the actual data type of the skeleton asset passed in. This allows the asset requestor to override the data format, for example when loading a JPEG-format backdrop.
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- Apr 20, 2017
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Christopher Willis-Ford authored
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- Mar 20, 2017
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Christopher Willis-Ford authored
There are a handful of places where the GUI code could use the storage module directly; converting those is for a later change.
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