- Feb 04, 2019
-
-
Luke Schlangen authored
-
- Feb 03, 2019
-
-
Luke Schlangen authored
-
Luke Schlangen authored
-
- Dec 05, 2018
-
-
chrisgarrity authored
Liked @paulkaplan’s suggestion that the property get renamed `showBranding` as we use ‘embedded’ in multiple ways that would get confusing. The embedded project view is ‘playerOnly’, ‘fullscreen’ and ‘showBranding’.
-
- Dec 04, 2018
-
-
chrisgarrity authored
-
- Nov 27, 2018
-
-
Karishma Chadha authored
-
- May 21, 2018
-
-
chrisgarrity authored
* Export initial states for each reducer * combine all gui reducers (excludes scratchPaint and intl) * combine all initial states to create default guiState for preloading in www * expect all of the gui state to be accessible at `state.scratchGui`
-
- May 01, 2018
-
-
chrisgarrity authored
* Player mode Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly. Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor). - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) - Added `!isPlayerOnly` to the conditions for draggable sprites - rewrote player example to use player mode.
-