From c6c5d610394beae3a607eafeab722729b37e1639 Mon Sep 17 00:00:00 2001
From: Florrie <towerofnix@gmail.com>
Date: Mon, 4 Feb 2019 16:03:44 -0400
Subject: [PATCH] Sort variable options in "of" block

---
 src/lib/blocks.js | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/lib/blocks.js b/src/lib/blocks.js
index eadf6d6ff..b7ecc928a 100644
--- a/src/lib/blocks.js
+++ b/src/lib/blocks.js
@@ -247,6 +247,7 @@ export default function (vm) {
                 }
                 // Get all the stage variables (no lists) so we can add them to menu when the stage is selected.
                 const stageVariableOptions = vm.runtime.getTargetForStage().getAllVariableNamesInScopeByType('');
+                stageVariableOptions.sort(ScratchBlocks.scratchBlocksUtils.compareStrings);
                 const stageVariableMenuItems = stageVariableOptions.map(variable => [variable, variable]);
                 if (sensingOfBlock.inputs.OBJECT.shadow !== sensingOfBlock.inputs.OBJECT.block) {
                     // There's a block dropped on top of the menu. It'd be nice to evaluate it and
@@ -265,6 +266,7 @@ export default function (vm) {
                 // The target should exist, but there are ways for it not to (e.g. #4203).
                 if (target) {
                     spriteVariableOptions = target.getAllVariableNamesInScopeByType('', true);
+                    spriteVariableOptions.sort(ScratchBlocks.scratchBlocksUtils.compareStrings);
                 }
                 const spriteVariableMenuItems = spriteVariableOptions.map(variable => [variable, variable]);
                 return spriteOptions.concat(spriteVariableMenuItems);
-- 
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