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Eric Rosenbaum authoredEric Rosenbaum authored
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make-toolbox-xml.js 20.78 KiB
const separator = '<sep gap="45"/>';
const top = `
<category name="Top" colour="#FFFFFF" secondaryColour="#CCCCCC">
<block type="event_whenflagclicked"/>
<block type="event_whenkeypressed">
</block>
<block type="event_whenthisspriteclicked"/>
<block type="motion_movesteps">
<value name="STEPS">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="motion_turnright">
<value name="DEGREES">
<shadow type="math_number">
<field name="NUM">15</field>
</shadow>
</value>
</block>
<block type="motion_ifonedgebounce"/>
<block type="sound_playuntildone">
<value name="SOUND_MENU">
<shadow type="sound_sounds_menu"/>
</value>
</block>
<block type="looks_changeeffectby">
<value name="CHANGE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="control_repeat">
<value name="TIMES">
<shadow type="math_whole_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="control_wait">
<value name="DURATION">
<shadow type="math_positive_number">
<field name="NUM">1</field>
</shadow>
</value>
</block>
<block type="operator_random">
<value name="FROM">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="TO">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
</category>
`;
const motion = `
<category name="Motion" colour="#4C97FF" secondaryColour="#3373CC">
<block type="motion_movesteps">
<value name="STEPS">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="motion_turnright">
<value name="DEGREES">
<shadow type="math_number">
<field name="NUM">15</field>
</shadow>
</value>
</block>
<block type="motion_turnleft">
<value name="DEGREES">
<shadow type="math_number">
<field name="NUM">15</field>
</shadow>
</value>
</block>
<block type="motion_pointindirection">
<value name="DIRECTION">
<shadow type="math_angle">
<field name="NUM">90</field>
</shadow>
</value>
</block>
<block type="motion_pointtowards">
<value name="TOWARDS">
<shadow type="motion_pointtowards_menu">
</shadow>
</value>
</block>
<block type="motion_gotoxy">
<value name="X">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="Y">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="motion_goto">
<value name="TO">
<shadow type="motion_goto_menu">
</shadow>
</value>
</block>
<block type="motion_glidesecstoxy">
<value name="SECS">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="X">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="Y">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="motion_glideto" id="motion_glideto">
<value name="SECS">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="TO">
<shadow type="motion_glideto_menu">
</shadow>
</value>
</block>
<block type="motion_changexby">
<value name="DX">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="motion_setx">
<value name="X">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="motion_changeyby">
<value name="DY">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="motion_sety">
<value name="Y">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="motion_ifonedgebounce"/>
<block type="motion_setrotationstyle"/>
<block type="motion_xposition"/>
<block type="motion_yposition"/>
<block type="motion_direction"/>
</category>
`;
const looks = `
<category name="Looks" colour="#9966FF" secondaryColour="#774DCB">
<block type="looks_show"/>
<block type="looks_hide"/>
<block type="looks_switchcostumeto">
<value name="COSTUME">
<shadow type="looks_costume"/>
</value>
</block>
<block type="looks_nextcostume"/>
<block type="looks_nextbackdrop"/>
<block type="looks_switchbackdropto">
<value name="BACKDROP">
<shadow type="looks_backdrops"/>
</value>
</block>
<block type="looks_switchbackdroptoandwait">
<value name="BACKDROP">
<shadow type="looks_backdrops"/>
</value>
</block>
<block type="looks_changeeffectby">
<value name="CHANGE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="looks_seteffectto">
<value name="VALUE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="looks_cleargraphiceffects"/>
<block type="looks_changesizeby">
<value name="CHANGE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="looks_setsizeto">
<value name="SIZE">
<shadow type="math_number">
<field name="NUM">100</field>
</shadow>
</value>
</block>
<block type="looks_gotofront"/>
<block type="looks_gobacklayers">
<value name="NUM">
<shadow type="math_integer">
<field name="NUM">1</field>
</shadow>
</value>
</block>
<block type="looks_costumeorder"/>
<block type="looks_backdroporder"/>
<block type="looks_backdropname"/>
<block type="looks_size"/>
</category>
`;
const sound = `
<category name="Sound" colour="#D65CD6" secondaryColour="#BD42BD">
<block type="sound_play">
<value name="SOUND_MENU">
<shadow type="sound_sounds_menu"/>
</value>
</block>
<block type="sound_playuntildone">
<value name="SOUND_MENU">
<shadow type="sound_sounds_menu"/>
</value>
</block>
<block type="sound_stopallsounds"/>
<block type="sound_playdrumforbeats">
<value name="DRUM">
<shadow type="sound_drums_menu"/>
</value>
<value name="BEATS">
<shadow type="math_number">
<field name="NUM">0.25</field>
</shadow>
</value>
</block>
<block type="sound_restforbeats">
<value name="BEATS">
<shadow type="math_number">
<field name="NUM">0.25</field>
</shadow>
</value>
</block>
<block type="sound_playnoteforbeats">
<value name="NOTE">
<shadow type="math_number">
<field name="NUM">60</field>
</shadow>
</value>
<value name="BEATS">
<shadow type="math_number">
<field name="NUM">0.5</field>
</shadow>
</value>
</block>
<block type="sound_setinstrumentto">
<value name="INSTRUMENT">
<shadow type="sound_instruments_menu"/>
</value>
</block>
<block type="sound_changeeffectby">
<value name="VALUE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="sound_seteffectto">
<value name="VALUE">
<shadow type="math_number">
<field name="NUM">100</field>
</shadow>
</value>
</block>
<block type="sound_cleareffects"/>
<block type="sound_changevolumeby">
<value name="VOLUME">
<shadow type="math_number">
<field name="NUM">-10</field>
</shadow>
</value>
</block>
<block type="sound_setvolumeto">
<value name="VOLUME">
<shadow type="math_number">
<field name="NUM">100</field>
</shadow>
</value>
</block>
<block type="sound_volume"/>
<block type="sound_changetempoby">
<value name="TEMPO">
<shadow type="math_number">
<field name="NUM">20</field>
</shadow>
</value>
</block>
<block type="sound_settempotobpm">
<value name="TEMPO">
<shadow type="math_number">
<field name="NUM">60</field>
</shadow>
</value>
</block>
<block type="sound_tempo"/>
</category>
`;
const events = `
<category name="Events" colour="#FFD500" secondaryColour="#CC9900">
<block type="event_whenflagclicked"/>
<block type="event_whenkeypressed">
</block>
<block type="event_whenthisspriteclicked"/>
<block type="event_whenbackdropswitchesto">
</block>
<block type="event_whengreaterthan">
<value name="VALUE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="event_whenbroadcastreceived">
</block>
<block type="event_broadcast">
<value name="BROADCAST_OPTION">
<shadow type="event_broadcast_menu"/>
</value>
</block>
<block type="event_broadcastandwait">
<value name="BROADCAST_OPTION">
<shadow type="event_broadcast_menu"/>
</value>
</block>
</category>
`;
const control = `
<category name="Control" colour="#FFAB19" secondaryColour="#CF8B17">
<block type="control_wait">
<value name="DURATION">
<shadow type="math_positive_number">
<field name="NUM">1</field>
</shadow>
</value>
</block>
<block type="control_repeat">
<value name="TIMES">
<shadow type="math_whole_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="control_forever"/>
<block type="control_if"/>
<block type="control_if_else"/>
<block type="control_wait_until"/>
<block type="control_repeat_until"/>
<block type="control_stop"/>
<block type="control_start_as_clone"/>
<block type="control_create_clone_of">
<value name="CLONE_OPTION">
<shadow type="control_create_clone_of_menu"/>
</value>
</block>
<block type="control_delete_this_clone"/>
</category>
`;
const sensing = `
<category name="Sensing" colour="#4CBFE6" secondaryColour="#2E8EB8">
<block type="sensing_touchingobject">
<value name="TOUCHINGOBJECTMENU">
<shadow type="sensing_touchingobjectmenu"/>
</value>
</block>
<block type="sensing_touchingcolor">
<value name="COLOR">
<shadow type="colour_picker"/>
</value>
</block>
<block type="sensing_coloristouchingcolor">
<value name="COLOR">
<shadow type="colour_picker"/>
</value>
<value name="COLOR2">
<shadow type="colour_picker"/>
</value>
</block>
<block type="sensing_distanceto">
<value name="DISTANCETOMENU">
<shadow type="sensing_distancetomenu"/>
</value>
</block>
<block type="sensing_keypressed">
<value name="KEY_OPTION">
<shadow type="sensing_keyoptions"/>
</value>
</block>
<block type="sensing_mousedown"/>
<block type="sensing_mousex"/>
<block type="sensing_mousey"/>
<block type="sensing_loudness"/>
<block type="sensing_timer"/>
<block type="sensing_resettimer"/>
<block type="sensing_of">
<value name="PROPERTY">
<shadow type="sensing_of_property_menu"/>
</value>
<value name="OBJECT">
<shadow type="sensing_of_object_menu"/>
</value>
</block>
<block type="sensing_current">
<value name="CURRENTMENU">
<shadow type="sensing_currentmenu"/>
</value>
</block>
<block type="sensing_dayssince2000"/>
</category>
`;
const operators = `
<category name="Operators" colour="#40BF4A" secondaryColour="#389438">
<block type="operator_add">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
</block>
<block type="operator_subtract">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
</block>
<block type="operator_multiply">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
</block>
<block type="operator_divide">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
</block>
<block type="operator_random">
<value name="FROM">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="TO">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="operator_lt">
<value name="OPERAND1">
<shadow type="text">
<field name="TEXT"/>
</shadow>
</value>
<value name="OPERAND2">
<shadow type="text">
<field name="TEXT"/>
</shadow>
</value>
</block>
<block type="operator_equals">
<value name="OPERAND1">
<shadow type="text">
<field name="TEXT"/>
</shadow>
</value>
<value name="OPERAND2">
<shadow type="text">
<field name="TEXT"/>
</shadow>
</value>
</block>
<block type="operator_gt">
<value name="OPERAND1">
<shadow type="text">
<field name="TEXT"/>
</shadow>
</value>
<value name="OPERAND2">
<shadow type="text">
<field name="TEXT"/>
</shadow>
</value>
</block>
<block type="operator_and"/>
<block type="operator_or"/>
<block type="operator_not"/>
<block type="operator_join">
<value name="STRING1">
<shadow type="text">
<field name="TEXT">hello</field>
</shadow>
</value>
<value name="STRING2">
<shadow type="text">
<field name="TEXT">world</field>
</shadow>
</value>
</block>
<block type="operator_letter_of">
<value name="LETTER">
<shadow type="math_whole_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="STRING">
<shadow type="text">
<field name="TEXT">world</field>
</shadow>
</value>
</block>
<block type="operator_length">
<value name="STRING">
<shadow type="text">
<field name="TEXT">world</field>
</shadow>
</value>
</block>
<block type="operator_mod">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
</block>
<block type="operator_round">
<value name="NUM">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
</block>
<block type="operator_mathop">
<value name="NUM">
<shadow type="math_number">
<field name="NUM"/>
</shadow>
</value>
</block>
</category>
`;
const data = `
<category name="Data" colour="#FF8C1A" secondaryColour="#DB6E00" custom="VARIABLE">
</category>
`;
const xmlOpen = '<xml style="display: none">';
const xmlClose = '</xml>';
/**
* @param {string?} categoriesXML - null for default toolbox, or an XML string with <category> elements.
* @returns {string} - a ScratchBlocks-style XML document for the contents of the toolbox.
*/
const makeToolboxXML = function (categoriesXML) {
const gap = [separator];
const everything = [
xmlOpen,
top, gap,
motion, gap,
looks, gap,
sound, gap,
pen, gap,
data, gap,
events, gap,
control, gap,
sensing, gap,
pen, gap,
operators, gap,
data
];
if (categoriesXML) {
everything.push(gap, categoriesXML);
}
everything.push(xmlClose);
return everything.join('\n');
};
export default makeToolboxXML;