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const bindAll = require('lodash.bindall');
const React = require('react');
const SpriteSelectorComponent = require('../components/sprite-selector');
class SpriteSelector extends React.Component {
constructor (props) {
super(props);
bindAll(this, ['onChange', 'targetsUpdate']);
this.state = {
targets: {
targetList: []
}
};
}
componentDidMount () {
this.props.vm.on('targetsUpdate', this.targetsUpdate);
}
onChange (event) {
this.props.vm.setEditingTarget(event.target.value);
}
targetsUpdate (data) {
this.setState({targets: data});
}
render () {
const {
vm, // eslint-disable-line no-unused-vars
openNewSprite,
openNewCostume,
openNewBackdrop,
value={this.state.targets.editingTarget && [this.state.targets.editingTarget]}
openNewSprite={openNewSprite}
openNewCostume={openNewCostume}
openNewBackdrop={openNewBackdrop}
sprites={this.state.targets.targetList.map(target => (
{
id: target[0],
name: target[1]
}
))}
/>
);
}
}
SpriteSelector.propTypes = {
vm: React.PropTypes.object.isRequired,
openNewSprite: React.PropTypes.func,
openNewCostume: React.PropTypes.func,
openNewBackdrop: React.PropTypes.func